Dot Arena AI Roadmap
Evasive Dot Movement
Make the dot avoid the player using simple directional logic for more engaging gameplay.
Predictable Path AI
Add predefined movement patterns (zig-zag, circular) to increase challenge without randomness.
DotBot Rival
Introduce an AI opponent that competes with the player to catch the dot using basic pursuit logic.
Adaptive Difficulty
Implement dynamic scaling where the dot becomes faster or smarter based on the player's performance.
Reinforcement Learning
Train an AI using Q-Learning or DQN to evolve dot behavior and create a truly intelligent game experience.